This is the first in an ongoing series of mini-games.

With Sensephemera, I am dipping my toe into the concept of dynamic rules that are changed through gameplay.   Key mappings are produced procedurally through play - as the user presses keys new elements and functions are created, resulting in a dynamic sensory experience as new shapes and sounds are created, destroyed, and altered.

Download

Download
Sensephemera (Windows).zip 19 MB

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